Flashbang can be used to finish off very weak enemies (25 dmg) at close range, however it is best used to halt enemies.Try to only fight Reinhardt if you have enough height to throw the Flashbang over his Barrier Field successfully. While Flashbang (and its explosion) is blocked by Reinhardt's Barrier Field if thrown directly at the barrier, it can be thrown over the top of the barrier to circumvent it and stun Reinhardt.A Flashbang and a headshot from Peacekeeper is a guaranteed kill on any opponents below 165HP. Flashbang is extremely deadly to heroes that rely on their mobility, such as Tracer.Use Flashbang to stun your opponent, then deal damage with Peacekeeper while they can't respond. The main reason Cassidy is such a powerful duelist.The effected target's momentum is also significantly slowed for the same duration. Enemies caught in the explosion are dealt a small amount of damage and briefly stunned. Flashbang: When activated, Cassidy hurls a small grenade forwards in an arc, which detonates after traveling a short distance.If you're in danger, however, it's best to use Combat Roll to get to cover instead of saving it for the reload. Combat Roll is best used as a quick way for Cassidy to reload his Peacekeeper than anything else. While Combat Roll does give Cassidy a small amount of mobility, it's nothing compared to Tracer's Blink.He also fully reloads his Peacekeeper during the roll. Combat Roll: When activated, Cassidy rolls a short distance in the direction he's currently moving.Use the secondary fire when close to an opponent to quickly deal massive damage to them before they can respond. Secondary fire is woefully inaccurate at anything past short range, but will kill anyone with 200 or less hit points in a single volley if all of the bullets hit.It proves particularly useful on agile targets like Tracer who are often difficult to hit with secondary fire. The deadly accuracy of the primary fire is best used on targets at medium range.The bullets from Cassidy's secondary fire cannot headshot. The secondary fire "fans" the Peacekeeper's hammer, causing Cassidy to unload the remaining cartridges in the Peacekeeper's cylinder at blinding speed.
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The primary fire shoots a single, perfectly accurate bullet down the crosshairs. Peacekeeper: Cassidy's primary weapon.Like other hit scan heroes (excluding Widowmaker) Cassidy's damage falls off to half at max range, however the Peacekeeper's damage starts falling off earlier than other hit scan heroes, making him a poorer choice for static defense at long range. His low ammunition means that missing one shot poses a far greater loss than those of other heroes. Flashbang is only his way to protect himself in close-combat, missing the target will likely to force him to fight or escape from the death.
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His low mobility means that he has no conventional routes to get up close to his opponents, making it easy to outflank him and kill him before he has a chance to fire back. While having a powerful gun, Cassidy's abilities are considered sub-par as a trade-off to his insane damage output. Deadeye can be used to quick-kill on non-tank heroes within his line of sight or zoning away the opponents due to how the guarantee kill shot.
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Combat Roll not only provides him a quick mobility to escape, but also fully reloads at the same time which is what his playstyle really needs.
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The accurate hitscan nature of his primary weapon also makes him suitable for fighting mobile targets like Genji and Pharah at medium range. He is capable of killing almost anyone he gets up close to with blinding speed by stunning them with Flashbang and unloading his Peacekeeper into them.